Hi!
I’m Jordi Sauras
Game Developer

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26-years-old game developer from Barcelona. Passionate gamer since childhood looking to develop games that make players enjoy like I do since the first moment I played a video game. I'm a graduate engineer in Computer Science with a Master's Degree in Advanced Programming for AAA Video Games currently working for Ubisoft in Rainbow Six Siege as a Junior Gameplay Programmer.

Skills

Experience

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Sep 2020 - Present

Junior Gameplay Programmer

UBISOFT
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Jan 2018 - Oct 2019

Project Engineer

TRISIGMA SPAIN
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Sep 2017 - Jan 2018

Assistant Professor University

EE UNIVERSITAT AUTONOMA DE BARCELONA
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June 2017 - Sep 2017

IT Intern

ARJOWIGGINS SCOTLAND
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September 2009 - June 2017

Basketball Coach

AE MVP CERVELLO

Education

2020

MsC in Advanced Programming for AAA Videogames

Universitat Politecnica de Catalunya (UPC)

2019

BsC on Computer Science

Universitat Autonoma de Barcelona (UAB)

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Professional Projects

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Rainbow Six Siege, Ubisoft

Part of the Balancing Cell from Rainbow Six Siege Team. Developed new mechanics to enhance the game, working to maintain a cohesive high performance competitive game, and improving the player experience.

Personal Projects

Twinlight Souls

Twinlight Souls

3D Beat’em up developed in C++ with our Engine during the MsC. My Contribution was as a Lead Gameplay Programmer and Game/Level Designer. Developed core mechanics, game management, the camera system, the player behaviour, the combat system, and the boss AI.

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Little Orion Engine

Little Orion Engine

3D Game Engine developed during the MsC. I developed the Gameplay System, the Hot Reloading Tool from scratch and the Scripting System.

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F1ND-R

F1ND-R

3D Arcade Game developed in C# and Unity. It was developed for the Global Game Jam 2021 (Theme: Lost and Found) over a weekend. My contribution was with the core game loop, movement and cooperative multiplayer input.

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Laim the Game

Laim the Game

2D Platform Game developed with Unity and C# as final Project for the B.S. I developed all the project from scratch.

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Salsa Engine

Salsa Engine

3D Game Engine unfinished. I developed the rendering pipeline, culling system, mesh importer, rendering pipeline (OpenGL) and mouse picking.

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Fix It Stewie

Fix It Stewie

3D Arcade game developed in C# and Unity. It was developed for the Global Game Jam 2020 (theme: repair) over a weekend. My contribution was with the core game loop, core mechanics and culling.

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Hobbies

Played basketball since a kid, snowboard amateur and a great swimmer. I love watch and practice all kind of sports. Board games are another of my passions , an afternoon playing Zombicide, Catan or any game with friends is the perfect plan. Cinephile, Tolkien and Star Wars world lover and Comic reader.

Travelling to Gondor with R2D2.
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