Personal Projects

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Twinlight Souls

Published on May 26, 2017 by uixgeek on UX design

Twinlight Souls

3D Beat’em up developed in C++ with our Engine during the MsC. My Contribution was as a Lead Gameplay Programmer and Game/Level Designer. Developed core mechanics, game management, the camera system, the player behaviour, the combat system, and the boss AI.

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Twinlight Souls

Twinlight Souls

3D Beat’em up developed in C++ with our Engine during the MsC. My Contribution was as a Lead Gameplay Programmer and Game/Level Designer. Developed core mechanics, game management, the camera system, the player behaviour, the combat system, and the boss AI.

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Little Orion Engine

Little Orion Engine

3D Game Engine developed during the MsC. I developed the Gameplay System, the Hot Reloading Tool from scratch and the Scripting System.

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F1ND-R

F1ND-R

3D Arcade Game developed in C# and Unity. It was developed for the Global Game Jam 2021 (Theme: Lost and Found) over a weekend. My contribution was with the core game loop, movement and cooperative multiplayer input.

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